Wednesday, January 12, 2011

Day three

Coop again.

There is a new climb; small holds back in the cave. Back to a rail, match, move feet out and grab a hold with a weird thumb-catch. Stuck, can't move out to the overhang. Fall.

Try again. Realize that the thumb-catch is a red-herring, and that the hold is best used as a pinch. Try to heel-hook the rail, fall.

Try again. Ignore the rail, and move straight out onto the face; feet cut, into a 90 degree "iron cross". Lift the feet to the rail, which is now solid. Grab small hold on face. Can't figure out feet; fall.

Try again. The thumb catch, it seems, makes for a great heel hook; one can simply rest on it and shake out. Swap feet, crank into corner, strain for the penultimate hold... and fall.

Next time.

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